News.

Development · Briefing

Roblox fully releases Input Action Manager with live debugging

Roblox has fully released Input Action Manager in Studio. Audit cross-platform bindings and test live action values while accounting for known editing issues.

Development · Briefing

Roblox launches Prompt-to-Avatar in Studio beta

Roblox launches Prompt-to-Avatar in Studio beta for generating game characters from text. Test the resulting models and account for missing accessories before adopting the workflow.

Development · Briefing

Roblox opens Web Play beta for creator testing in Chrome

Roblox opens Web Play beta for creator testing in Chrome. Check browser performance and missing features before broader player access.

Development · Briefing

Roblox adds explicit VIP and reserved server teleport targeting

Roblox now supports explicit reserved and VIP server targeting through TeleportAsync(). Test private-server travel and prepare new code for the announced deprecations.

Development · Briefing

Roblox adds shapecast margins, size gradients and Studio visualization

Roblox upgrades shapecast accuracy and performance and adds shape controls. Retest collision-sensitive systems and use Studio visualization to inspect results.

Development · Briefing

Roblox launches Device Trust API for Android security checks

Roblox launches the Device Trust API with Android-only support today. Measure your audience’s trust levels before restricting access or features.

Development · Briefing

Roblox opens AnimatedImage early access for 2D animation

Roblox opens AnimatedImage early access for Aseprite imports and animation playback. Test in standalone Studio files; publishing and Team Create are not supported.

Development · Briefing

Roblox server error logs now link to scripts in the matching Studio place version. Test the debugging flow and account for missing or non-clickable frames.

Development · Briefing

Roblox launches custom terrain materials for published games

Custom Terrain Materials and initial terrain optimizations are now fully supported. Enable Expanded Terrain and test streaming behavior before updating live places.

Development · Briefing

Roblox adds visual UGC validation and quality feedback in Studio

Roblox has made UGC Validation Visualization available in Studio. Use it to locate avatar asset issues and review technical quality before publishing.

Development · Briefing

Roblox adds Lua speech asset creation in Studio beta

Roblox’s Studio beta now supports creating speech assets from AudioTextToSpeech through Lua. Test reusable voice lines and account for asset naming and creator ID limits.

Development · Briefing

Roblox opens testing for required TextChatService migration

Roblox has opened testing for native TextChatService changes required by May 2027. Test custom chat now and audit text inputs for compliance.

Discovery · Briefing

Roblox requires custom thumbnails for homepage recommendations

Roblox now requires a custom thumbnail for homepage recommendation eligibility. Check your games for default-only artwork and upload an accurate replacement.

Development · Briefing

Roblox enables in-game EditableImage publishing

Roblox now supports publishing EditableImages into players’ inventories from games. Test the server-side flow and handle assets that later become unavailable.

Development · Briefing

Roblox adds Quality mode beta for Studio texture generation

Roblox introduces a Quality mode beta for 4K PBR texture generation in Studio. Test prompts in Fast mode, then check material detail and limitations before adopting the output.

Development · Briefing

Roblox launches Package Overrides in Studio beta

Roblox’s Package Overrides Studio beta preserves local edits when packages update. Test update conflicts and coordinate beta settings across Team Create before adopting it.

Development · Briefing

Roblox adds in-experience makeup creation and purchases

Roblox now supports creating and purchasing custom makeup inside games. Check owner eligibility, token costs and moderation handling before building a checkout flow.

Development · Briefing

Roblox adds in-place updates for published avatar items

Roblox now lets creators fix published avatar items without replacing their asset IDs. Review update fees and design limits before submitting a repair.

Development · Briefing

Roblox expands UIShadow capabilities in Studio beta

Roblox’s UIShadow Studio beta adds text, inset, knockout and gradient shadows. Test interface components locally; these capabilities cannot yet be published to live experiences.

Development · Briefing

Roblox adds custom Quick Words for game chat

Roblox now lets developers publish game-specific Quick Words. Review the category limits and approval rules before replacing your default chat phrases.

Development · Briefing

Roblox starts rolling out simpler publishing and early tester access

Roblox is rolling out simpler publishing and early tester access. Check audience requirements and tester eligibility before planning a release.

Discovery · Briefing

Roblox updates discovery measurement across all games

Roblox is changing how discovery activity is counted across all games. Mark the reporting change before interpreting higher counts or a lower play-through rate.

Monetization · Briefing

Roblox expands Earnings ads and adds earlier return estimates

More eligible games can use the Earnings objective. Reporting adds USD, Creator Rewards and estimated returns while campaign earnings are still arriving.

Development · Briefing

Roblox adds early warnings for harmful experiments

Five-minute updates can flag serious problems during an experiment’s first day. Use the warnings to consider stopping; daily results still guide rollout.

Development · Briefing

Review Roblox’s updated creator terms before November 1

Roblox is clarifying how platform purchases and creator payments are described. Give the upcoming terms a focused review before they take effect.

Development · Briefing

Check your Roblox tools before API limits tighten

Selected cookie-authenticated and unauthenticated API routes will get lower limits after October 19. Check busy periods and shared request limits before changing your integration.

Development · Briefing

Roblox adds camera-based streaming for distant views

Load distant objects in the player’s view without increasing the streaming radius in every direction. Test scopes, fast driving and remote cameras before a wider release.

Development · Briefing

Check Open Cloud thumbnail error handling before October 26

Two user-thumbnail endpoints will return completed operations with errors for broken or unapproved images. Check the error before reading the image URL.

Monetization · Briefing

Roblox can now notify your game when a purchase is refunded

A new webhook covers products, passes, private servers and paid access. Start by matching refund events to the benefits your game delivered.

Development · Briefing

Studio adds tools to split imported meshes and rework textures

Split an existing prop into editable parts, generate textures and preview new assets. Try the mesh-splitting preview on a duplicate first.

Monetization · Briefing

Roblox brings game items to Home and search

Listed passes and developer products can reach buyers before they join. Check purchase delivery and the new Shop report before expanding your catalog.

Discovery · Briefing

Replace your Roblox YouTube trailer before September 30

YouTube videos will be removed from game pages starting September 30. Upload a replacement through Creator Hub and allow time for approval.

Development · Briefing

Roblox’s updated UI clipping is live: check rotated elements

Updated clipping is now enabled by default. Check rotated interface elements and curves; the temporary opt-out is planned to disappear in November.

Development · Briefing

Roblox adds per-mesh collision tuning in Studio

A new precision slider and collision overlays give builders finer control. Existing assets change only when you opt in.

Development · Briefing

Roblox opens Player Support early access for in-game reports

Reports can include device context and screenshots. Access is rolling out to accepted creators and age-checked players aged 13 and older.

Discovery · Briefing

Roblox discovery rewards repeat play. Start with the right audience.

What Roblox’s longer discovery window means for diagnosing a falling player count.

Monetization · Guide

Regional pricing: check your shop before judging the results

Displaying the right price is the first step toward a useful pricing experiment.

Development · Guide

Predictive streaming: test the moments players notice

A focused way to evaluate Roblox’s predictive streaming in your own game.