Roblox launches Scene Generation beta in Studio
Roblox launches Scene Generation as a Studio beta for editable environments. Test a small level section and measure the cleanup work before adopting it.
Roblox launched Scene Generation as a Studio beta for developers prototyping environments, according to its October 30, 2026 announcement. The tool accepts images, text prompts, or both and produces scenes containing models, textures, and terrain that developers can edit separately.
Current controls and limits
Roblox says developers can specify scene size and position, and choose whether generation uses procedural models or meshes. Generation usually takes 2-3 minutes. Open it with /generate_scene in Assistant, or right-click the viewport and select Scene under Generate.
The entry points have different image limits: the context-menu workflow accepts multiple images, while Assistant currently accepts a single image. Roblox plans to add multiple-image support to Assistant and a Generate tab in Studio’s ribbon, but those are future changes rather than part of today’s launch.
Test the editing workload
Our recommendation is to evaluate this as a starting point for level work, not a finished environment. Roblox says procedural models expose editable attributes and can be adjusted manually, through Assistant, or through an agent connected via MCP. It also cautions that reusing style references does not guarantee matching results across generations.
We’d start by generating a small section of an existing level this week. Describe the intended layout and art direction, and explicitly exclude elements you do not want, such as replacement terrain. Use the context-menu workflow if separate layout and style images are needed. Then edit the generated attributes and test the section with your game’s movement mechanics. Record generation time and manual cleanup separately; that comparison can help your team judge whether the workflow reduces prototype effort.