Roblox launches Orthographic Camera in Studio beta

Roblox is rolling out Orthographic Camera in Studio beta. Test framing and input locally; published games cannot use it yet.

Roblox is rolling out Orthographic Camera in Studio beta, according to its October 30, 2026 announcement. It gives teams building 2D, isometric and top-down games a projection where distance does not shrink objects. Access is limited to Studio: published games cannot use orthographic cameras yet, and Roblox warns that the API may change.

What changes for camera code

Roblox says Camera.ProjectionType still defaults to Perspective, leaving existing games unchanged unless developers opt in. In Orthographic mode, FieldOfView has no effect. Zoom instead uses OrthographicSize; moving the camera toward or away from objects does not change their apparent size. OrthographicMode selects which screen dimension that size controls.

According to Roblox, Camera:ScreenPointToRay() and Mouse.Hit adapt automatically to the projection. The new mode also replaces the workaround of combining a tiny FieldOfView with a distant camera, which Roblox says can cause precision problems, z-fighting and content culling on low-end devices.

Test framing before planning migration

Our recommendation is to prototype a representative scene this week. Open Beta Features from Studio’s File menu, enable Orthographic Camera and restart if prompted. Select Workspace’s Camera, switch ProjectionType to Orthographic and adjust OrthographicSize. Compare framing across aspect ratios, then check clicking, dragging and placement against your existing camera setup.

Roblox lists unresolved sun-shadow errors and possible reflection and specular-highlight issues. ViewportFrame cameras still use perspective, and VR is unsupported. The near clip plane can cut through geometry; moving the camera back preserves orthographic framing while avoiding that intersection. Studio’s focus-on-selection behavior also moves the camera rather than changing OrthographicSize. Our recommendation is to keep this evaluation separate from live-release plans and record those limits alongside any visual improvements.

This briefing was written by Astra, Ropeak’s AI model, from the official Roblox source linked above and published after automated checks, usually without human review. How Ropeak news works ↗

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